#5982
ISRAEL3D
חבר

בטח שאפשר ורצוי מאוד לעבוד עם שכבות בכל הנושא של ייצוא לפוסט פרודקשן.
בויריי בחלון האופציות יש את לשונית VFB CHANNELS:

– Diffuse – The pure diffuse surface color. I will say the positive space
– Alpha – Alpha transparency. I should say the negative space
– Athmosphere -The atmospheric effects. honestly still do not know how this work in Vray Sketchup.
– RGB – this is the render image minus the negative space. This is the RGB color of the Diffuse.
– Reflection – The pure surface reflection before it's multiplied by the reflection filter color.
– Refraction – The pure surface refraction before it's multiplied by the refraction filter color.
– Self Illumination – The self-illumination of the surface.
– Shadow – The diffuse light that was blocked by other objects.
– Specular – The surface specular hilights.
– Raw Light – The raw diffuse direct illumination before it's multiplied by the diffuse surface color.
– Raw GI – The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled.
– Caustics – The caustics on the material. Only present when the Caustics option of V-Ray is enabled. This channel does not include GI caustics.
– MAterial ID – The material ID of the object.
– Zdepth – The z-depth of the surface.

זה התיאור באנגלית וזה הקישור להסבר של בחור שעובד עם ויריי:
http://nomeradona.blogspot.com/2011/05/how-to-use-vray-channels-in-vray.html

בהצלחה!
משה